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Siavash Etemadi Nejad, Seyyed Esmail Hosseininejad, Jamshid Yazdani Charati, Fariba Ghaempanah, Mahmoud Yousefi Chemazkati, Mojtaba Ahmadi, Ali Amani,
Volume 7, Issue 4 (2-2020)
Abstract

Background and Objectives: Sewing is one of the occupations where the prevalence of musculoskeletal disorders is high. Sewing conditions at the workstation have made tailors face musculoskeletal injuries in various areas of their body, particularly pain in the neck, shoulder, and upper back and even waist. The purpose of this study was to evaluate the effect of a workstation designed for tailoring considering the results of previous studies on the neck and shoulder muscles of users by electromyography.
Methods: In this interventional analytical study, the activity levels of four superficial neck and shoulder muscles (meridian, anterior deltoid, middle deltoid, posterior deltoid) were Electromyographed on 33 participants (male and female) at two new and custom designed workstations.
Results: There was a significant difference in the amount of muscle activity in the new and existing workstations (P<0.05). But there was no significant difference between the different modes of the new workstation.
Conclusion: All four muscles were less active at the new workstation than the conventional workstation, meaning that the designed workstation was able to reduce neck and shoulder muscle activity during work.


Mehdi Omidi, Amin Asgharzadeh, Seifollah Gharib, Mohsen Vahedi, Amir Salar Jafarpisheh,
Volume 8, Issue 4 (1-2021)
Abstract

Background and Objectives: The proliferation of computers, along with the development of software and the Internet, has revolutionized the work and life of people with disabilities, including those with spinal cord injuries with limited mobility in the arms. The efficiency and usability of the aids provided to these people is very important; because they have more limitations than ordinary people. The purpose of this study was to compare the efficiency and usability of human-computer interface in cervical spinal cord injury with two biofeedback EMG methods based on computer games and without computer games.
Methods: The sample size was 20 participants (healthy and with spinal cervical lesions) who were selected regarding availability. The statistical population of the study (that was conducted 2019-2020) was spinal cord injury patients referred to spinal cord injury clinic in Tehran. Participants received three 30-minute sessions per week for 1 month of EMG biofeedback training and game-based biofeedback interventions. SPSS version 23 was used for data analysis.
Results: Results showed that participants considered using EMG biofeedback and game biofeedback as 75/8% and 72/0% usability. Over time, the “through put” numerical values of the variable decreased in healthy individuals and spinal cord injury. Also, the numerical values of this variable were lower in healthy individuals than in individuals with spinal cord injuries. The maximum reduction in numerical values of the “through put” variable appeared between the first and sixth sessions.
Conclusion: The EMG and gaming biofeedback system can be used for interaction and control such as computers, wheelchairs, and more.


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